Thursday, February 03, 2011

Skele-toons

























I've been finding myself particularly drawn to skeleton imagery lately. These are three pieces of work I've found in my travels lately, online and in person. The first is a skeleton drawing by local artist Shannon Gerard, that I acquired at her awesome studio sale that took place last weekend. The drawing is from the comic she did called Sword of My Mouth, which came out last year on Jim Munroe's No Media Kings book label. I'm looking ever-so-forward to framing it and putting it up somewhere. Finally...a piece of work that my boyfriend and I can agree on. Skeletons are unisex, right? We all have them!

The next two pieces are ones I found on Etsy by Portland artist Michael Paulus. These famous cartoon character skeleton drawings-- and the way he goes about doing them-- are pretty priceless. His project statement about them is pretty interesting too...the following text is scooped from his website under the series Character Study:

Animation was the format of choice for children's television in the 1960s, a decade in which children's programming became almost entirely animated. Growing up in that period, I tended to take for granted the distortions and strange bodies of these entities.These Icons are usually grotesquely distorted from the human form from which they derive.

I decided to take a select few of these popular characters and render their skeletal systems as I imagine they might resemble if one truly had eye sockets half the size of its head, or fingerless-hands, or feet comprising 60% of its body mass.

These characters have become conventions that are set, defined, and well-known personas in our culture. Being that they are so commonplace and accepted as existing I thought I would dissect them like science does to all living objects - trying to come to an understanding as to their origins and true physiological make up. Possibly to better understand them and see them in a new light for what they are in the most basic of terms.

No comments: